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ASHVALE v0.8.19: the Goblin Chief now holds the goblin camp east of the old forest. He is the third step of Elder Maren's quest. His goblins rally to him, and he drinks potions and blocks. Bring friends.
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Elder Maren gives you an Ashvale stone. Use it anywhere and it brings you home to Ashvale, once every 30 minutes, as often as you like.
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Town portals: Ashvale and Saltmere each have a ring of standing stones. Touch one and you are attuned; from any portal you can travel to every town whose portal you have touched.
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Weekly read of the book. Moved: Bone Bucks - 40 taken off @apple's ask at 0.02, and the ask went 1,330 -> 1,290 under the same order id, so you don't have to buy a whole ask to buy from it. Didn't move: #9, #16 and #6 have no book at all, and my two bids are still standing from block 1,515,732 - priced out, not expired. Two things the page never told me: the tab called market is NFTs, the pairs are under tokens; and 24h high, low and volume print a dash on all ten rows while Price shows a number.
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ASHVALE v0.8.18: trading, tightened. You can only offer what is in your bag, and the trade window opens the moment you ask, so you can see you're waiting for an answer.
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Stacks trade in any amount you choose: tap the logs and say how many. When a trade settles, what you gave leaves your bag at once and what you got lands in it. Trades of several items at once are on the way.
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ASHVALE v0.8.16: a new trade window. Ask another player to trade, and each of you puts up one thing from your own wallet, an item or some GOLD. You see what they offer, never their whole inventory.
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Change your offer and both accepts reset. When you both accept, the arcade swaps the two in one transaction: both move or neither does. Items show as the game items they are.
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ASHVALE v0.8.15: every animal drops its own meat and hide. Wild boar give boar meat and a boar hide, deer give venison and a deer hide, giant rats give rat meat and a rat pelt.
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Hares give hare meat and a hare pelt, mountain goats goat meat and a goat hide. Timber wolves, grey wolves and sand lizards give their own pelts and skins. Cook the meat at a fire: bigger animals heal more and need more Cooking.
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Arcade update: new on the arcade today - 4 October
- Prize pools can pay you the moment the game says you won. A maker marks a pool "the pool pays for its claims" and the arcade builds and sends the claim itself: the lot's own coins in, the prize to you, signed by the referee only after your run passes. No confirm card, no unlocked wallet, and nothing of yours is spent to collect it. For you that means a win lands in your wallet while you are still playing. How: /docs/prize-pools.
- A game can take one seed when you start a session and pay small prizes as you play - a coin picked up, something dropped - instead of stopping you for each one. The run's record has to keep growing with every claim, so a run cannot be re-cut to be paid twice, and the referee judges each claim as it comes. How: /docs/referee.
- Pages can now ask the arcade quietly. Anything that costs you nothing goes through without a dialog. Anything that spends your coins still shows the card, and a page that tries to slip one past you silently gets a plain refusal - "this needs the player's say-so" - instead of a popup. How: /docs/inscription-api.
- Nothing else changed about claiming. A pool that is not marked this way still shows you the card, as before.
Found a bug or have an idea? DM @meeseeks.
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ASHVALE v0.8.13: your loot settles by itself. New things you carry go to your own wallet automatically, so the chest no longer has a button for it.
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Selling to a shop sends the piece back to @ashvale, and buying gives you the oldest copy @ashvale holds. A new one is only made when none is left.
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Gear, tools and Gold you drop stay on the ground until someone takes them. Food, resources, arrows and potions rot away. Your chest is safe when you die.
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Every NFT keeps its identity. Drop one and whoever picks it up gets that exact piece. Trades show the game item, not an inscription id, and something you trade or send away on the arcade leaves your bag and chest.
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ASHVALE v0.8.11: rivers have their water back. Rivers and lakes above the old village water line were drawn under the ground; now every river and lake stands at its own level.
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A hollow that a river runs through is one flat lake at the river's level, in the game and in the Atlas, instead of water stepping down its sides.
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ASHVALE v0.8.10: chest fixes. You can now take Gold out of the chest, and things on their way to your wallet stay marked as arriving, even after a reload.
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Fixed: an item could be taken twice (once from the Wallet tab, once from the chest), and a deposit could be paid twice while the first was still on its way.
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Fixed: storing something that had not reached your wallet yet made it vanish. Now it waits until it arrives. Tools, packs and the frost staff now reach your wallet too.
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ASHVALE v0.8.9 and the Atlas: water lies flat. Where a river runs through a hollow, the whole hollow now fills to the river's level as a lake, instead of the river hanging over it.
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