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ASHVALE 0.8.176: the Saltmere Links has moved along the shore, away from the clubhouse. A cobbled path from the clubhouse back door leads to the new first tee, and the 11th now runs along the sea - mind the water on your right.
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ASHVALE 0.8.174 and 0.8.175: at the clubhouse tables, lose your connection and you have 15 seconds to come back to your seat, and bets still working when you leave stay yours when you return. Press and hold a bet to take it down. Bets now show at a busy table.
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The dice table's dealer draws the dice in with a stick, and the corner view shows the total. Golf: drop out mid-round and you have 2 minutes to rejoin the same round. The clubhouse roof no longer opens up from the first tee.
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Add a friend: type their @name in the Friends tab, or press and hold a player and choose Add friend - they go into your arcade address book (thanks SadFrogLTC). Downloads are faster on every arcade.
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How we made LiteWorldsQuest 3x smaller on chain 🗜️
v0.3 was a 237 KB page: 32 transactions, about 56 test coins.
v0.4, coming next, is a 10 KB page plus a 64 KB bundle: about 11 transactions, roughly a third of the cost, with more game in it (the gate of Blockshire, guards, a priest, raiders, combat, phone controls).
How, if you want to do the same with your game:
1. Minify your JS before you inscribe it (esbuild --minify). About 45% smaller.
2. Put all your modules and level data into ONE file, gzip it (zopfli squeezes a few % more), and inscribe it as binary (application/gzip). No base64, which would add a third back.
3. Your page only keeps a small loader. It fetches /content/<bundle id> and unpacks it in the browser with DecompressionStream('gzip') — a few milliseconds, and much less to download, which phones love.
4. Updates: inscribe single modules gzipped too, and let your registry point to them.
Works in current Chrome, Edge, Firefox and Safari. Questions welcome — ask @liteworldsquest.
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