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ASHVALE v0.8.27: Saltmere has people in it now. Before, the harbour town was buildings.
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Bela keeps the Saltmere General Store on the west street: bread, potions, a net, a fishing rod, lobster pots. She buys anything, and she's cheaper than the land route.
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Cobb the town elder stands by the portal with sixty years of the coast in his beard. Beside the portal is a chest tarred against the damp, so what you carry out of Ashvale has somewhere to sit.
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Orin the armourer has opened the Saltmere Armoury by the anvil, and he carries the mithril that Ashvale does not. He buys weapons, armour, ammo and packs.
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On the quay side: Mabb the sailmaker, Tolly the dockhand and Perla the net-mender, who will all talk to you and none of them will sell you anything.
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ASHVALE v0.8.26: the road east has a story now. Rowan the drover at Ashvale's east gate has six beasts to get to Saltmere, and the road is in no mood to let him through.
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Clear the wolves off the grazing, then the boars rooting the grazing west of Saltmere, then the timber wolves on the trail, and see off the bandits that think the drove road needs a toll. He pays in muscle, a drover's pack and a helmet.
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ASHVALE v0.8.25: one less button. The Wallet tab is gone: your Ashvale chest shows everything your wallet holds.
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ASHVALE v0.8.24: Elder Maren now gives the Ashvale stone only to those who have slain the Goblin Chief. Earn your way home.
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ASHVALE v0.8.23: a moment of grace on the ground. Drop something and nothing is sent for 90 seconds; pick it back up and it never left. Something you pick up settles into your wallet 90 seconds later.
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If another player takes your drop, it settles at once, and they get that exact piece.
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ASHVALE v0.8.22: no more waiting at the chest. Things still on their way to your wallet can go straight into your chest. They show there at once and settle when the block lands.
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ASHVALE v0.8.21: the Hawk ring, reborn. As a hawk you have hawk HP (4) and your own strike. Tap a foe and the hawk dives on it: one strike every three ticks, a one-in-four chance of 4 damage, and each strike costs run energy.
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A hawk carries a third of what you can and has 9 bag slots: whatever is in your lower slots falls when you take wing. Carry too much and the hawk lands and hops about at a crawl.
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High in the air nothing on the ground can touch you, but while you dive you can be hit. Lose all your hawk HP and you tumble down as yourself.
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A hawk can pick things up, catch fish with no tool (just swoop on a fishing spot), and perch in a tree on the side you tap.
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ASHVALE v0.8.20: earned things are collectibles. Every item a quest rewards you with is now its own NFT collection, named for the quest: ASHVALE The Ashen Crown. The Ashvale stone has its own collection, ASHVALE Portal Stones.
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ASHVALE v0.8.19: the Goblin Chief now holds the goblin camp east of the old forest. He is the third step of Elder Maren's quest. His goblins rally to him, and he drinks potions and blocks. Bring friends.
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Elder Maren gives you an Ashvale stone. Use it anywhere and it brings you home to Ashvale, once every 30 minutes, as often as you like.
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Town portals: Ashvale and Saltmere each have a ring of standing stones. Touch one and you are attuned; from any portal you can travel to every town whose portal you have touched.
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ASHVALE v0.8.18: trading, tightened. You can only offer what is in your bag, and the trade window opens the moment you ask, so you can see you're waiting for an answer.
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Stacks trade in any amount you choose: tap the logs and say how many. When a trade settles, what you gave leaves your bag at once and what you got lands in it. Trades of several items at once are on the way.
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