{"json":{"name":"Skull Squad #5","description":"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.","dna":"c02ebe095402f18da98560dfa178cf7d6542f025","edition":5,"date":1789763734760,"attributes":[{"trait_type":"Background","value":"Lilac"},{"trait_type":"Skull","value":"Bone"},{"trait_type":"Eyes","value":"Hollow"},{"trait_type":"Jaw","value":"Open"},{"trait_type":"Hat","value":"Halo"}],"compiler":"HashLips Art Engine"},"raw":"{\"name\":\"Skull Squad #5\",\"description\":\"100 hand-coded pixel skulls, 50x50 and not one pixel more. Every trait -- the bone, the glow in the sockets, the grin and whatever is sitting on the cranium -- was drawn on a 25x25 grid in code on a single machine, then doubled with nearest-neighbour so it lands exactly on 50x50. No upscaler, no smoothing, no generated art. What you see is the grid.\",\"dna\":\"c02ebe095402f18da98560dfa178cf7d6542f025\",\"edition\":5,\"date\":1789763734760,\"attributes\":[{\"trait_type\":\"Background\",\"value\":\"Lilac\"},{\"trait_type\":\"Skull\",\"value\":\"Bone\"},{\"trait_type\":\"Eyes\",\"value\":\"Hollow\"},{\"trait_type\":\"Jaw\",\"value\":\"Open\"},{\"trait_type\":\"Hat\",\"value\":\"Halo\"}],\"compiler\":\"HashLips Art Engine\"}"}